MAJOR PROJECTS


Projects that I have done in my professional career as a part of a team.

JACKIE


This is Jackie, a real-time VR experience I worked on with CGO studios. While working with them I was resposible for all of the Modeling and implementation of stadium assets into Unreal, from the roads around the stadium, to the stadium’s interior structure and the field itself. I created the stadium and the objects within from real life references and blueprints retreived from the NYC city archives. I created many of materials, with Megascans being used for less important areas like the roof and outfield walls. I also set up the lighting needed to get the most accurate look possible down to the hour of the day. You can see the full project here and the 3D video here.




SOLACE

Available on Itch.Io

This is Solace, a game I worked on that was shown at the 2019 Intel University Games Showcase. It explores Chinese culture and mythology and empathetic interactions. I was responsible for the research as well as environment design for this game. I created all of the plants you see as well as many of the props. We followed a highpoly to lowpoly work flow, and all textures were made in Substance and Photoshop. All models were made in Maya.




Process Book

Another one of my responsibilities while working on Solace was to compile and write the process book for the project. You may also download it here.


WORK FOR POINT IN TIME STUDIOS


Below is a number of projects that I have worked on as a contract artist for Point In Time Studios, Responsible for Props, Materials, and some architecture modeling. All of it is Arch-Viz work, all the models I contributed were made in Maya, their materials in Photoshop and Substance.

SPACES MANAGEMENT: THE WALK STARKVILLE


TRINITAS VENTURES: ORLANDO


TRINITAS VENTURES: ATMOSPHERE MADISON


NEXMETRO: AVILLA BOAT CLUB


XFD: COTTAGE ROW


SUBTEXT LIVING: LOCAL BOISE


FLATIRON